Devlog 8


This week in class we focused majorly on building our shedding game centered around traveling. We hit a few major roadblocks while building our game. The first one we hit was trying to find a system where players would gain points but make it a shedding game as well. “Plan to throw one away-you will anyway” ( Ten Tips for Productive Prototyping). This statement couldn’t be more true because on Tuesday we just got finished building our prototype then Dr. S came over to us and made a very important observation. Our game at its roots was not a shedding game. There were too many cards and not a way to quickly get rid of all the time. Therefore, we had to redesign the base function of our game. Instead of having to upgrade cards to win we decided playing more cards down in one turn would make the game faster and an actual shedding game. In chapter 4 pf Sociality by Calleja communication is a big deal in games because you have to ask, “How is the possibility of choice conveyed to the player”. In our game Billion Air you have multiple choices to make in one turn. You may have the option to lay down all seven cards in your hand, but you need to think ahead to try and see if you need to try and screw someone over or focus on getting more points. Another question posed by Calleja in chapter 4 of Sociality is “What is the result of the choice? How will it affect future choices?” In our game if you lay all of your best cards down immedialtye you risk the chance of another player stealing your card or putting down a debuff to screw you over even more. SO thinking and planning ahead is a key factor in our game.

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